error CS0103 when I try to use Rigidbody2D

Hi,

So in my game when the player enters the linecast of the enemy i want the enemy to move towards him.

But I get this Assets/scripts/EnemyScript.cs(23,22): error CS0103: The name `GetComponenet’ does not exist in the current context

It highlights:

rb = GetComponenet<Rigidbody2D> ();

Full script:

using UnityEngine;
using System.Collections;

public class EnemyScript : MonoBehaviour {

	bool seenPlayer;
	RaycastHit2D seePlayer;

	public Rigidbody2D rb;


	public Vector2 newPos;

	float maxSpeed = 10f;
	Animator anim;

	GameObject player;


	void Start()
	{
		anim = GetComponent<Animator> ();
		**rb = GetComponenet<Rigidbody2D> ();**
		player = GameObject.FindWithTag("Player");
	}

	void FixedUpdate()
	{
		//Just a debug visual representation of the Linecast, can only see this in scene view! Doesn't actually do anything!
		Debug.DrawLine(transform.position, newPos , Color.magenta);

		//Using linecast which takes (start point, end point, layermask) so we can make it only detect objects with specified layers
		//its wrapped in an if statement, so that while the tip of the Linecast (interactCheck.position) is touching an object with layer 'Guard', the code inside executes
		if(Physics2D.Linecast(transform.position,newPos, 8 << LayerMask.NameToLayer("Player")))
		{
			//we store the collider object the Linecast hit so that we can do something with that specific object, ie. the guard
			//each time the linecast touches a new object with layer "guard", it updates 'interacted' with that specific object instance
			Physics2D.Linecast(transform.position,newPos, 8 << LayerMask.NameToLayer("Player"));
			seenPlayer = true; //since the linecase is touching the guard and we are in range, we can now interact!
			if(seenPlayer == true)
			{
				Debug.Log("worked");
				rigidbody2D.velocity = new Vector2(1, rigidbody2D.velocity.y);
			}
		}
		else
		{
			seenPlayer = false; //if the linecast is not touching a guard, we cannot interact
		}
	}
}

That’s because GetComponenet isn’t a method. GetComponent is.