I have looked everywhere but when I found a solution it didn’t work please help
myTransform * tation = Quaternion.Slerp(myTransform * tation.Quaternion.LookRotation(target.position - myTransform.position), rotationSpeed * Time.deltaTime);
I have looked everywhere but when I found a solution it didn’t work please help
myTransform * tation = Quaternion.Slerp(myTransform * tation.Quaternion.LookRotation(target.position - myTransform.position), rotationSpeed * Time.deltaTime);
What is “tation”?