error cs0120 an object reference is required to access non-static member? Help!

So i was doing some work in my script. I was following this tutorial: 5. How to make a 2D Platformer - CHARACTER - Unity Tutorial - YouTube Very well. When i saved it and played the game, it said
“All compiler errors have to be fixed before you can enter playmode”

Well… I cant see what’s wrong and im desperate for help!

Animator anim; // Reference to the player’s animator component.

Transform playerGraphics;                           // Reference to the graphics so we can change direction

void Awake()
{
	// Setting up references.
	groundCheck = transform.Find("GroundCheck");
	ceilingCheck = transform.Find("CeilingCheck");
	anim = GetComponent<Animator>();
	playerGraphics = Transform.FindChild ("Graphics"); <-- Error (not in script)
	if (playerGraphics == null) 
	{		
		Debug.LogError ("Let's freak out! there is no 'Graphics' object as a child of the player") ;	
    }		
}   

void FixedUpdate()
{
	// The player is grounded if a circlecast to the groundcheck position hits anything designated as ground
	grounded = Physics2D.OverlapCircle(groundCheck.position, groundedRadius, whatIsGround);
	anim.SetBool("Ground", grounded);

Please help quick i’m really desperate!

Use a lower-case t for transform.

playerGraphics = transform.FindChild ("Graphics");

instead of

playerGraphics = Transform.FindChild ("Graphics");