using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class WygranaGry : Zdrowie {
public GameObject przeciwnikObjekt;
public Canvas wygrana;
public float iloscPrzeciwnikow = 14;
public Transform przeciwnikT;
public float iloscOdjentychPrzeciwnikow = -1;
// Use this for initialization
void Start () {
przeciwnikT = przeciwnikObjekt.transform;
wygrana = wygrana.GetComponent<Canvas> ();
przeciwnikObjekt = GameObject.FindWithTag ("Przeciwnik");
wygrana.enabled = false;
}
// Update is called once per frame
void Update () {
if ((iloscPrzeciwnikow) <= 0) {
PoWygraniuGry ();
}
}
public void PokonanyPrzeciwnik (){
if ((GameObject)przeciwnikObjekt = Destroy(gameObject)){
iloscPrzeciwnikow = iloscPrzeciwnikow - (float)iloscOdjentychPrzeciwnikow;
}
}
public void PoWygraniuGry(){
Time.timeScale = 0;
wygrana.enabled = true;
Cursor.visible = true;
}
}
I am a beginner developer, and my friend asked me if i could make a project with him to his school work. He is in a robotics class, and he asked me if i could make something that can try to guess the player's word. Basically, i will make a software that can guess words, and then he will make a "basic robot" that can work with my software. We will install it in the robot and try it. Our objective is, when someone types a word in the robot's keyboard, it try to guess it's word.
– Zitoox