Error CS0176 on Renderer

i wanna make that a Character have diferent Jump based on it color but when i try to access a public Static variable throw me the error C0176 somebody know how Fix it?

Color Switch Script:

public class Player_Switch : MonoBehaviour
{

    public static Color color1;
    public static Color color2;
    public Color color_1;
    public Color color_2;
    public static Renderer ActualColor;

	void Start ()
    {
        color1 = color_1;
        color2 = color_2;
        ActualColor = gameObject.GetComponent<Renderer>();
		ActualColor.material.shader = Shader.Find ("Standard");
		ActualColor.material.color = color1;

    }
	
	// Update is called once per frame
	void Update ()
    {
	  Character_Switch ();	
	}
    void Character_Switch()
    {
        if (Input.GetButtonDown("Switch"))
        {
            if (ActualColor.material.color == color1)
            {
                ActualColor.material.color = color2;
            }

            else if (ActualColor.material.color == color2)
            {

                ActualColor.material.color = color1;

            }
        }
    }
}

this is from the Script that try to access “public static Renderer ActualColor” but throw me the C0176

 void Update()
    {
        if (Switch.ActualColor.material.color == Switch.color_1)
        {
            RojJump(); //Salto de Roja
        }
        else if (Switch.ActualColor.material.color == Switch.color_2)
        {
            EstJump(); //Slato de Estaño
        }
    }

I’m assume at other script you said it error have this line of code

public Player_Switch Switch;

If you have. All you have to fix is. Change from

if (Switch.ActualColor.material.color == Switch.color1)

To this

if (Player_Switch.ActualColor.material.color == Player_Switch.color1)

Because “ActualColor” is a static. Which can’t access from instance.