using Platformer.Mechanics;
using UnityEngine;
namespace Platformer.Model
{
/// <summary>
/// The main model containing needed data to implement a platformer style
/// game. This class should only contain data, and methods that operate
/// on the data. It is initialised with data in the GameController class.
/// </summary>
[System.Serializable]
public class PlatformerModel
{
/// <summary>
/// The virtual camera in the scene.
/// </summary>
public Cinemachine.CinemachineVirtualCamera virtualCamera;
/// <summary>
/// The main component which controls the player sprite, controlled
/// by the user.
/// </summary>
public PlayerController player;
/// <summary>
/// The spawn point in the scene.
/// </summary>
public Transform spawnPoint;
/// <summary>
/// A global jump modifier applied to all initial jump velocities.
/// </summary>
public float jumpModifier = 1.5f;
/// <summary>
/// A global jump modifier applied to slow down an active jump when
/// the user releases the jump input.
/// </summary>
public float jumpDeceleration = 0.5f;
}
}
1 Like
I have the same problem.
error CS0246: The type or namespace name ‘Cinemachine’ could not be found (are you missing a using directive or an assembly reference?)
Sounds like the package isn’t installed correctly.
Cinemachine has its own forum here. This is the 2D forum for 2D features.