so i have problem with my Code. i am programing in VisualStudioCode an when i save the code the console tells me “The type or namespace name ‘PlayerActions’ could not be found (are you missing a using directive or an assembly reference?)” and i don’t know what to do… if someone could help me i would appreciate this.
MY CODE
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
public class PlayerMovement : MonoBehaviour
{
[Header("Config")]
[SerializeField] private float speed;
private readonly int moveX = Animator.StringToHash("moveX");
private readonly int moveY = Animator.StringToHash("moveY");
private PlayerActions actions;
private Rigidbody2D rb2D;
private Animator animator;
private Vector2 moveDirection;
private void Awake()
{
actions = new PlayerActions();
animator = GetComponent<Animator>();
rb2D = GetComponent<Rigidbody2D>();
}
// Update is called once per frame
void Update()
{
ReadMovement();
}
private void FixedUpdate()
{
Move();
}
private void Move()
{
rb2D.MovePosition(rb2D.position + moveDirection * (speed * Time.fixedDeltaTime));
}
private void ReadMovement()
{
moveDirection = actions.Movement.Move.ReadValue<Vector2>().normalized;
if (moveDirection == Vector2.zero)
{
return;
}
animator.SetFloat(MoveX, moveDirection.x);
animator.SetFloat(MoveY, moveDirection.y);
}
private void OnEnable()
{
actions.Enable();
}
private void OnDisable()
{
actions.Disable();
}
}
do them perfectly, to the letter (zero typos, including punctuation and capitalization)
stop and understand each step to understand what is going on.
If you go past anything that you don’t understand, then you’re just mimicking what you saw without actually learning, essentially wasting your own time. It’s only two steps. Don’t skip either step.
Otherwise…
You can fix your own typing mistakes. Here’s how:
Remember: NOBODY here memorizes error codes. That’s not a thing. The error code is absolutely the least useful part of the error. It serves no purpose at all. Forget the error code. Put it out of your mind.
The complete error message contains everything you need to know to fix the error yourself.
The important parts of the error message are:
the description of the error itself (google this; you are NEVER the first one!)
the file it occurred in (critical!)
the line number and character position (the two numbers in parentheses)
also possibly useful is the stack trace (all the lines of text in the lower console window)
Always start with the FIRST error in the console window, as sometimes that error causes or compounds some or all of the subsequent errors. Often the error will be immediately prior to the indicated line, so make sure to check there as well.
Look in the documentation. Every API you attempt to use is probably documented somewhere. Are you using it correctly? Are you spelling it correctly? Are you structuring the syntax correctly? Look for examples!
All of that information is in the actual error message and you must pay attention to it. Learn how to identify it instantly so you don’t have to stop your progress and fiddle around with the forum.
i did what you said to me with finding spelling mistakes and i added “PlayerActions : MonoBehaviour” but now it’s telling me to add “{}” but when i do this i have more error like: “PlayerActions’ does not contain a definition for ‘Disable’ and no accessible extension method ‘Disable’ accepting a first argument of type ‘PlayerActions’ could be found (are you missing a using directive or an assembly reference?)”
This isn’t how programming is done, just adding stuff randomly.
What do you contemplate PlayerActions doing? It has to be written to do this. Have you missed a step in the tutorial? Go back and check. Look at the comments in the tutorial. Has anyone else had the problem?
You have to work one small step at a time, and NOT by randomly guessing and typing. This is software engineering.