Error CS0426 expression denotes a type' where a variable' value' or method group' was expected Rigidbody.velocity problem?

void FixedUpdate ()
{
float moveHorizontal = Input.GetAxis (“Horizontal”);
float moveVertical = Input.GetAxis (“Vertical”);

    Vector3 movement = new Vector3 (moveHorizontal, 0.0f, moveVertical);
    rigidbody.velocity = movement 

}
That right there is his code. I know I have to use GetComponent but how exactly?

My Code:
void fixedUpdate ()
{
float moveHorizontal = Input.GetAxis (“Horizontal”);
float moveVertical = Input.GetAxis (“Vertical”);

	Vector3 movement = new Vector3 (moveHorizontal, 0.0f, moveVertical);
	GetComponent<Rigidbody>.velocity = movement;

}

All I get is this error “expression denotes a type’ where a variable’ value’ or method group’ was expected”

Make sure the script is attached to the same GameObject that has this Rigidbody. Then you could use a Rigidbody Field named rb (or anything else except “rigidbody” since this is already being used).

    Rigidbody rb;

Then in an Awake Method you assign the reference to rb with GetComponent

    void Awake()
    {
        rb = GetComponent<Rigidbody>();
    }

Here is all of it combined

    Rigidbody rb;

    void Awake()
    {
        rb = GetComponent<Rigidbody>();
    }

    void FixedUpdate()
    {
        float moveHorizontal = Input.GetAxis("Horizontal");
        float moveVertical = Input.GetAxis("Vertical");
        Vector3 movement = new Vector3(moveHorizontal, 0.0f, moveVertical);
        rb.velocity = movement;
    }

ps. remember that letter case matters when using existing magic Methods like Awake Start Update and FixedUpdate.

    void FixedUpdate()
    {
        // Correct
    }

    void fixedUpdate()
    {
        // Wrong
    }