Error CS0426 with RigidBody

using UnityEngine;
using System.Collections;

public class PlayerController : MonoBehaviour 
{

	public float speed;

	void FixedUpdate ()
		{
			float moveHorizontal = Input.GetAxis ("Horizontal");
			float moveVertical = Input.GetAxis ("Vertical");

			Vector3 movement = new Vector3 (moveHorizontal, 0.0f, moveVertical);

			GetComponent<Rigidbody.AddForce> (movement * speed * time.deltaTime);
		}
}

Can anyone help why I am getting the error CS0426 with the line?
I don’t know C# very well, so any help would be appreciated!

When using c# and generics(the angle brackets) the type should be the only thing between the beginning and ending brackets.

You need to adjust line 16 to use the type then the method like this:

GetComponent<Rigidbody>().AddForce (movement * speed * time.deltaTime);