using UnityEngine;
using UnityEngine.PostProcessing;
namespace UnityEditor.PostProcessing. {
[CustomPropertyDrawer(typeof(UnityEngine.PostProcessing.MinAttribute))]
sealed class MinDrawer : PropertyDrawer {
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) {
UnityEngine.PostProcessing.MinAttribute attribute = (UnityEngine.PostProcessing.MinAttribute)base.attribute;
if(property.propertyType == SerializedPropertyType.Integer) {
int v = EditorGUI.IntField(position, label, property.intValue);
property.intValue = (int)Mathf.Max(v, attribute.min);
}
else if(property.propertyType == SerializedPropertyType.Float) {
float v = EditorGUI.FloatField(position, label, property.floatValue);
property.floatValue = Mathf.Max(v, attribute.min);
}
else {
EditorGUI.LabelField(position, label.text, "Use Min with float or int.");
}
}
}
}
Remove the period at the end your namespace:
namespace UnityEditor.PostProcessing.