error CS1003: Syntax Error, ',' expected

Hey, I’m very new to unity and coding and I’m trying to follow a tutorial but the code that I use keeps coming up with this error:

Assets\Scripts\PlayerController.cs(36,71): error CS1003: Syntax error, ‘,’ expected

Idk what it means or how to fix it, I searched up lots of solutions but nothing works

heres the script:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class PlayerController : MonoBehaviour
{
private Rigidbody2D rb2D;

private float moveSpeed;
private float jumpForce;
private bool isJumping;
private float moveHorizontal;
private float moveVertical;

// Start is called before the first frame update
void Start()
{
rb2D = gameObject.GetComponent();

moveSpeed = 3f;
jumpForce = 60f;
isJumping = false;
}

// Update is called once per frame
void Update()
{
moveHorizontal = Input.GetAxisRaw(“Horizontal”);
moveVertical = Input.GetAxisRaw(“Vertical”);
}

void FixedUpdate()
{
if(moveHorizontal > 0.1f || moveHorizontal < -0.1f)
{
rb2D.AddForce(new Vector2(moveHorizontal * moveSpeed, 0f) ForceMode2D.Impulse);
}
}
}

The error tells you what you need to know. Line 36, it’s expecting a , on that line somewhere. In this case, it says char 71.
However, the important part of the line number should usually be enough to tell you where your error is.

Also, if you’re following a tutorial, you should be able to just compare your lines to what is in the tutorial.

+1 for copying and pasting the error code, but when you post code, use code tags as well.

You are missing a comma on this line between the parameters. Compare to the tutorial.

rb2D.AddForce(new Vector2(moveHorizontal * moveSpeed, 0f) ForceMode2D.Impulse);

Make sure you’re doing it right. If you are not, you are completely wasting your time.

Tutorials and example code are great, but keep this in mind to maximize your success and minimize your frustration:

How to do tutorials properly, two (2) simple steps to success:

Step 1. Follow the tutorial and do every single step of the tutorial 100% precisely the way it is shown. Even the slightest deviation (even a single character!) generally ends in disaster. That’s how software engineering works. Every step must be taken, every single letter must be spelled, capitalized, punctuated and spaced (or not spaced) properly, literally NOTHING can be omitted or skipped.
Fortunately this is the easiest part to get right: Be a robot. Don’t make any mistakes.
BE PERFECT IN EVERYTHING YOU DO HERE!!

If you get any errors, learn how to read the error code and fix your error. Google is your friend here. Do NOT continue until you fix your error. Your error will probably be somewhere near the parenthesis numbers (line and character position) in the file. It is almost CERTAINLY your typo causing the error, so look again and fix it.

Step 2. Go back and work through every part of the tutorial again, and this time explain it to your doggie. See how I am doing that in my avatar picture? If you have no dog, explain it to your house plant. If you are unable to explain any part of it, STOP. DO NOT PROCEED. Now go learn how that part works. Read the documentation on the functions involved. Go back to the tutorial and try to figure out WHY they did that. This is the part that takes a LOT of time when you are new. It might take days or weeks to work through a single 5-minute tutorial. Stick with it. You will learn.

Step 2 is the part everybody seems to miss. Without Step 2 you are simply a code-typing monkey and outside of the specific tutorial you did, you will be completely lost. If you want to learn, you MUST do Step 2.

Of course, all this presupposes no errors in the tutorial. For certain tutorial makers (like Unity, Brackeys, Imphenzia, Sebastian Lague) this is usually the case. For some other less-well-known content creators, this is less true. Read the comments on the video: did anyone have issues like you did? If there’s an error, you will NEVER be the first guy to find it.

Beyond that, Step 3, 4, 5 and 6 become easy because you already understand!

Finally, when you have errors… do not post here!

The complete error message contains everything you need to know to fix the error yourself.

The important parts of the error message are:

  • the description of the error itself (google this; you are NEVER the first one!)
  • the file it occurred in (critical!)
  • the line number and character position (the two numbers in parentheses)
  • also possibly useful is the stack trace (all the lines of text in the lower console window)

Always start with the FIRST error in the console window, as sometimes that error causes or compounds some or all of the subsequent errors. Often the error will be immediately prior to the indicated line, so make sure to check there as well.

All of that information is in the actual error message and you must pay attention to it. Learn how to identify it instantly so you don’t have to stop your progress and fiddle around with the forum.

Remember: NOBODY here memorizes error codes. That’s not a thing. The error code is absolutely the least useful part of the error. It serves no purpose at all. Forget the error code. Put it out of your mind.

Collect the collectible - Unity Learn i have a problem with the script and it won’t let me go into play mode

As posted above, errors are always fixed the same way, never any different way. Here’s how:

You can fix your own typing mistakes. Here’s how:

The complete error message contains everything you need to know to fix the error yourself.

The important parts of the error message are:

  • the description of the error itself (google this; you are NEVER the first one!)
  • the file it occurred in (critical!)
  • the line number and character position (the two numbers in parentheses)
  • also possibly useful is the stack trace (all the lines of text in the lower console window)

Always start with the FIRST error in the console window, as sometimes that error causes or compounds some or all of the subsequent errors. Often the error will be immediately prior to the indicated line, so make sure to check there as well.

Look in the documentation. Every API you attempt to use is probably documented somewhere. Are you using it correctly? Are you spelling it correctly? Are you structuring the syntax correctly? Look for examples!

All of that information is in the actual error message and you must pay attention to it. Learn how to identify it instantly so you don’t have to stop your progress and fiddle around with the forum.

Remember: NOBODY here memorizes error codes. That’s not a thing. The error code is absolutely the least useful part of the error. It serves no purpose at all. Forget the error code. Put it out of your mind.