Error CS1014: A get or set accessor expected

Hey! I’m working on a PC port of a 2017 game, I fixed most compile errors except this one. I do not know how to really fix it.

Assets/Scripts/RAIN/RAIN/Utility/MeshHolder.cs(22,17): error CS1014: A get or set accessor expected

This is the file itself

using UnityEngine;
using System;
using System.Collections.Generic;

namespace RAIN.Utility
{
public class MeshHolder : MonoBehaviour
{
[Serializable]
private class ObjectMeshList
{
public Object Object;
public string ListName;

        public ObjectMeshList()
        {
        }

        [SerializeField]
        private readonly List<ObjectMeshList> _objectMeshes;
    }
}

Well, the error is kinda specific

You have 2 code statements after a variable declaration. Although im not entirely sure why you needed 2 code lines the same, but, its telling you you either need it to be a method, or, you make it with get and set, but only you know what you meant it to do