Hey! I’m working on a PC port of a 2017 game, I fixed most compile errors except this one. I do not know how to really fix it.
Assets/Scripts/RAIN/RAIN/Utility/MeshHolder.cs(22,17): error CS1014: A get or set accessor expected
This is the file itself
using UnityEngine;
using System;
using System.Collections.Generic;
namespace RAIN.Utility
{
public class MeshHolder : MonoBehaviour
{
[Serializable]
private class ObjectMeshList
{
public Object Object;
public string ListName;
public ObjectMeshList()
{
}
[SerializeField]
private readonly List<ObjectMeshList> _objectMeshes;
}
}