error CS1061: 'CharacterController' does not contain a definition for 'Move' and no accessible exten

Im using Brakeys turtorial but suddenly out of nowhere I get that error message

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerMovement : MonoBehaviour
{
public float speed = 12f;
public Transform groundCheck;
public float groundDistance = 0.4f;
public LayerMask groundMask;
bool isGrounded;
Vector3 velocity;
public float gravity = -9.81f;
public float jumpHeight = 3f;
public CharacterController controller;
// Start is called before the first frame update
void Start()
{

}
// Update is called once per frame
void Update()
{
isGrounded = Physics.CheckSphere(groundCheck.position, groundDistance, groundMask);
if (isGrounded && velocity.y < 0)
{
velocity.y = -2f;
}
float x = Input.GetAxis(“Horizontal”);
float z = Input.GetAxis(“Vertical”);
Vector3 move = transform.right * x + transform.forward * z;
controller.Move(move * speed * Time.deltaTime);
controller.Move(velocity * Time.deltaTime);
velocity.y += gravity * Time.deltaTime;
controller.Move(velocity * Time.deltaTime);
if(Input.GetButtonDown(“Jump”) && isGrounded)
{
velocity.y = Mathf.Sqrt(jumpHeight * -2f * gravity);
}
}
}

AnyFixes?
I know the code doesnt look good but I Got tired last night

Do you have a script in your project named CharacterController? If so, it’s probably hiding Unity’s CharacterController.

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