error CS1061 to fix it?????

using UnityEngine;

public class PlayerMovement : MonoBehaviour
public float speed = 6f;

Vector3 movement;
Animator anim;
Rigidbody playerRigidbody;
int floorMask;
float camRayLength = 100f;

void Awake()

	floorMask = LayerMask.GetMask ("Floor");
	anim = GetComponent <Animator> ();
	playerRigidbody = GetComponent<Rigidbody> ();
void FixedUpdate()
	float h = Input.GetAxisRaw ("Horizontal");
	float v = Input.GetAxisRaw ("Vertical");

	Move (h, v);
	Turning ();
	Animating (h, v); 
void Move (float h,float v)
	movement.Set (h, 0f, v);
	movement = movement.normalized * speed * Time.deltaTime;
	playerRigidbody.MovePosition (transform.position + movement);
void Turning()
	Ray camRay = Camera.main.ScreenPointToRay (Input.mousePosition);
	RaycastHit floorHit;
		if(Physics.Raycast (camRay , out floorHit,camRayLength,floorMask))
		Vector3 playerToMouse = floorHit.Point - transform.position;
		playerToMouse.y =0f;
		Quaternion newRotation =Quaternion.LookRotation (playerToMouse);
		playerRigidbody.MoveRotation (newRotation);

void Animating(float h,float v)
	bool walking = h != 0f || v !=0f;
	anim.SetBool ("IsWalking",walking);


it gives the following error
"Assets/Scripts/Player/PlayerMovement.cs(41,58): error CS1061: Type UnityEngine.RaycastHit' does not contain a definition for Point’ and no extension method Point' of type UnityEngine.RaycastHit’ could be found (are you missing a using directive or an assembly reference?)

Lowercase P in Point. The offending line should look like

Vector3 playerToMouse = floorHit.point - transform.position;

C# is a case sensitive language, just make sure to keep that in mind.

From googling “error CS1061 unity”: