error CS1501: No overload for method 'Instantiate' takes '4' arguments

Hi all,

I’m having what is, as far as I can tell, an issue with Unity Cloud Build. The following code compiles fine on my computer and in the editor, but fails with the error in the title when I try to build it in Cloud Build. According to the API documentation, this is a valid construction of Instantiate, as is the 2-parameter Instantiate(GameObject go, Transform tf) (which also fails in Unity Cloud Build).

Does anyone have any advice, or should I simply avoid Cloud Build for now?

Thanks in advance!

Edit: I should clarify that GameState.Instance.RemarkObject is a GameObject from a Prefab loaded into GameState through the editor.

using UnityEngine;

namespace Base
{
    public abstract class Entity : Actionable
    {
        public void Remark(string remark)
        {
            GameObject rmk = Instantiate(GameState.Instance.RemarkObject,
                transform.position, Quaternion.identity, transform);
            rmk.GetComponent<TextMesh>().text = remark;
        }
    }
}

Simply do this instead :

         GameObject rmk = Instantiate(GameState.Instance.RemarkObject,
             transform.position, Quaternion.identity);
         rmk.GetComponent<Transform>().SetParent( transform ) ;
         rmk.GetComponent<TextMesh>().text = remark;