I’m trying to make the character prefab disappear when he/she is disconnecting but I’m getting these errors:
-
Assets/_Resources/_Scripts/Spawning.cs(22,25): error CS1502: The best overloaded method match for `UnityEngine.Network.RemoveRPCs(UnityEngine.NetworkPlayer)’ has some invalid arguments
-
Assets/_Resources/_Scripts/Spawning.cs(22,25): error CS1503: Argument
#1' cannot convert
UnityEngine.GameObject’ expression to type `UnityEngine.NetworkPlayer’ -
Assets/_Resources/_Scripts/Spawning.cs(23,25): error CS1502: The best overloaded method match for `UnityEngine.Network.DestroyPlayerObjects(UnityEngine.NetworkPlayer)’ has some invalid arguments
-
Assets/_Resources/_Scripts/Spawning.cs(23,25): error CS1503: Argument
#1' cannot convert
UnityEngine.GameObject’ expression to type `UnityEngine.NetworkPlayer’
Here’s my code:
using UnityEngine;
using System.Collections;
public class Spawning : MonoBehaviour
{
public GameObject Controller;
void OnGUI()
{
if(GUILayout.Button("Spawn"))
{
Network.Instantiate(Controller, transform.position, transform.rotation, 0);
this.enabled = false;
gameObject.GetComponent().enabled = false;
gameObject.GetComponent().enabled = false;
}
}
void OnPlayerDisconnected(NetworkPlayer id)
{
Debug.Log("Clean up after player " + Controller);
Network.RemoveRPCs(Controller);
Network.DestroyPlayerObjects(Controller);
}
}
What am I doing wrong?