Error CS1502 help!

Can someone please help me?!?!? I’ve been following these tutorials on how to create a multiplayer game and I got this error

Assets/Scripts/MenuManager.cs(­55, 37): error CS1502: The best overloaded method match for ‘UnityEngine.GUI.Password Field(UnityEngine.Rect, string, char)’ has some invalid arguments.

This is the script

using UnityEngine;
using System.Collections;

public class MenuManager : MonoBehaviour
{
public string CurrentMenu;

 public string MatchName = "";
 public string MatchPassword = "";

 void Start()
{
	CurrentMenu = "Main";
}

 void OnGUI()
{
	if (CurrentMenu == "Main")
		Menu_Main();
	if (CurrentMenu == "Lobby")
		Menu_Lobby();
	if (CurrentMenu == "Host")
		Menu_HostGame();
}

public void NavigateTo(string nextmenu)
{
	CurrentMenu = nextmenu;
}

private void Menu_Main()
{
	if (GUI.Button(new Rect(10, 10, 200, 50), "Host Game"))
	{
		NavigateTo("Host");
	}
}

private void Menu_HostGame()
{
	//Buttons Host Game
	if (GUI.Button(new Rect(10, 10, 200, 50), "Back"))
	{
		NavigateTo("Main");
	}
	
	if (GUI.Button(new Rect(10, 60, 200, 50), "Start Server"))
	{
		
	}
	GUI.Label(new Rect (220, 10, 230, 30), "Match Name");
	MatchName = GUI.TextField(new Rect(400, 10, 200, 30), MatchName);
	
	GUI.Label(new Rect (220, 50, 230, 30), "Match Password");
	MatchPassword = GUI.PasswordField(new Rect(400, 50, 200, 30), MatchPassword, "*");
}

private void Menu_Lobby()
{
	
}

}

The password char has to be a char, not a string :wink:

// C#
'*'    // char literal
"*"    // string literal
"*"[0] // char literal (since a string is an array of chars)
       //               this is the workaround for UnityScript since US doesn't have char literals.