Error CS1502

I’ve been looking for a solution to this problem, but I can’t seem to find one. I’m new to this whole C# thing so if you could out the solution in the dumbest way possible that would make my mind hurt much less. Thank you!

Here is my code. If I left anything out, or you need something else to figure it out please just let me know and I’ll put it on there.

using UnityEngine;
using System.Collections;

public class Damage_and_Health : MonoBehaviour {

	public class PlayerStats {
		public float Health = 100f;
	}

	public PlayerStats playerStats = new PlayerStats();

	public int fallBoundary = -20;

	void Update (){
		if (transform.position.y <= fallBoundary)
			DamagePlayer (9999);
			
	}
	public void DamagePlayer (int damage) {
		playerStats.Health -= damage;
		if (playerStats.Health <= 0) {
			GameMaster.KillPlayer (this);

		}
	}
}

Different Script because thing isn’t working properly

    using UnityEngine;
    using System.Collections;
    
    public class GameMaster : MonoBehaviour {
    
    	public static void KillPlayer (Player player) {
    		Destroy (Player.gameObject);
    
    	}
    }

The script attempts to pass an object of type Damage_and_Health on line 22 of the first script to a method which accepts objects of type Player on line 6 of the second script. To fix the error just make sure the class of the passed variable is the same as the class of the accepted variable.

Also line 7 of the second script is trying to delete Player.gameObject but unless Player has a static variable of gameObject this will also cause an error. If Player.gameObject is a static variable then there is no reason to pass any variables.