error CS1503: Argument 1: cannot convert from 'Sound' to 'UnityEngine.AudioClip' , help me, please

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Random = UnityEngine.Random;

public class AudioManager : MonoBehaviour
{
public static AudioManager Instance;
public Sound musicSounds, sfxSounds;
public AudioSource musicSource, sfxSource;

private void Awake()
{
    if(Instance == null){
        Instance = this;
        DontDestroyOnLoad(this.gameObject);
    }
    else
    {
        Destroy(gameObject);
    }
}
private void Start() {
}
public void PlayMusic(string name)
{
    Sound s = Array.Find(musicSounds, x => x.name == name);

    if(s == null){
        Debug.Log("MUSIC Not Found");
    }
    else{
        musicSource.clip = s.clip;
        musicSource.loop = true;
        musicSource.Play();
    }
}
public void StopMusic(string name)
{
    Sound s = Array.Find(musicSounds, x => x.name == name);

    if (s == null){
        Debug.Log("MUSIC Not Found");
    }
    else{
        musicSource.clip = s.clip;
        musicSource.Stop();
    }
}
public void Random()
{
    musicSource.loop = false;
    Sound clip = musicSounds[UnityEngine.Random.Range(1, musicSounds.Length)];
    musicSource.PlayOneShot(clip);
}
public void PlaySFX(string name)
{
    Sound s = Array.Find(sfxSounds, x => x.name == name);

    if (s == null)
    {
        Debug.Log("SFX Not Found");
    }
    else
    {
        sfxSource.PlayOneShot(s.clip);
    }
}
public void ToggleMusic(){
    musicSource.mute = !musicSource.mute;
}
public void ToggleSFX(){
    sfxSource.mute = !sfxSource.mute;
}
public void MusicVolume(float volume){
    musicSource.volume = volume;
}
public void SFXVolume(float volume){
    sfxSource.volume = volume;
}

}

Could the problem be on line 43? You are trying to play an instance of your Sound class, instead of an audio clip from that class? Hard to say without seeing the Sound definition…

In cases like this it’s best to provide the line number where the error occurs (the full error message would suffice for this). Also, you seem to have a separate class called Sound - perhaps let us have that as well?