I’m very new to this, so I don’t know how and where I did wrong… please help me.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Enemy : MonoBehaviour{
public Transform player;
public float moveSpeed = 5f;
private Rigidbody2D rb;
private Vector2 movement;
// Start is called before the first frame update
void Start(){
rb = this.GetComponent<Rigidbody2D>();
}
// Update is called once per frame
void Update(){
Vector3 direction = player.position - transform.position;
float angle = Mathf.Atan2(direction.y, direction.x) * Mathf.Rad2Deg;
rb.rotation = angle;
direction.Normalize();
movement = direction;
}
private void FixedUpdate() {
moveCharacter(movement);
}
void moveCharacter(Vector2 direction){
rb.MovePosition((Vector2)transform.position + (direction * moveSpeed * Time.deltaTime));
{
void OnCollisionEnter(Collision col)
{
// check If you collide with the player
// I dont remember if you check it with col.tag - needs checking
if(col.tag == "Player")
{
col.GetComponent<ScriptWhichHasHealth>().Damaged(damage);
}
}
}