error CS1513

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Jugador : MonoBehaviour
{
public float fuerzaSalto;

private Rigidbody2D rigidbody2D;
private Animator animator;
//
Start is called before the first frame update void Start()
{
animator = GetComponent();
rigidbody2D = GetComponent();
}

// Update is called once per frame
void Update()
{
if (Input.GetKeyDown(KeyCode.Space))
{
animator.SetBool(“estaSaltando”, true);
rigidbody2D.AddForce(new Vector2(0, fuerzaSalto));
}
}

private void OnCollisionEnter2D (Collison2D collison2D)
{
if (collision.gameObjet.tag == “Suelo”)
{
animator.SetBool(“estaSaltando”, true);

me pone el error CS1513 en la fila 32

The complete error message contains everything you need to know to fix the error yourself.

The important parts of the error message are:

  • the description of the error itself (google this; you are NEVER the first one!)
  • the file it occurred in (critical!)
  • the line number and character position (the two numbers in parentheses)
  • also possibly useful is the stack trace (all the lines of text in the lower console window)

Always start with the FIRST error in the console window, as sometimes that error causes or compounds some or all of the subsequent errors. Often the error will be immediately prior to the indicated line, so make sure to check there as well.

All of that information is in the actual error message and you must pay attention to it. Learn how to identify it instantly so you don’t have to stop your progress and fiddle around with the forum.

Remember: NOBODY here memorizes error codes. That’s not a thing. The error code is absolutely the least useful part of the error. It serves no purpose at all. Forget the error code. Put it out of your mind.

This does not look correct:

gameObject is incorrectly spelled.

Also, please don’t cross-post threads.

Thanks.