using UnityEngine;
using System.Collections;
public class cube : MonoBehaviour
{
public float moveSpeed;
public rigidbody rb;
// Use this for initialization
void Start ()
{
moveSpeed = 10f;
rb = GetComponent<rigidbody> ();
}
// Update is called once per frame
void Update ()
{
transform.Translate(moveSpeed*Input.GetAxis("Horizontal")*Time.deltaTime,0f,moveSpeed*Input.GetAxis("Vertical"));
}
if(Input.GetKeyDown("Jump"))
{
rb.velovity = new Vector3(0,8,0);
}
}