This is the code I’m using. I’ve read through it many times, yet cannot find a solution. There are 7 other errors saying the same thing with different symbols. To an untrained eye, I cannot see what’s wrong.
Assets/Scripts/Enemy2D.cs(10,29): error CS1519: Unexpected symbol `(’ in class, struct, or interface member declaration
Assets/Scripts/Enemy2D.cs(10,42): error CS1519: Unexpected symbol `)’ in class, struct, or interface member declaration
Assets/Scripts/Enemy2D.cs(11,45): error CS1519: Unexpected symbol `==’ in class, struct, or interface member declaration
Assets/Scripts/Enemy2D.cs(12,48): error CS1519: Unexpected symbol `(’ in class, struct, or interface member declaration
Assets/Scripts/Enemy2D.cs(12,77): error CS1519: Unexpected symbol `,’ in class, struct, or interface member declaration
Assets/Scripts/Enemy2D.cs(12,117): error CS1519: Unexpected symbol `)’ in class, struct, or interface member declaration
Assets/Scripts/Enemy2D.cs(14,9): error CS8025: Parsing error
using UnityEngine;
using System.Collections;
public class Enemy2D : MonoBehaviour {
public GameManager gameManager;
int damageValue = 1;
void OnTriggerEnter((Collider col)){
if(collider.gameObject.tag == "Player"){
gameManager.SendMessage("PlayerDamaged", damageValue, SendMessageOptions.DontRequireReceiver);
}
}
}
void OnTriggerEnter(Collider col){ if(col.gameObject.tag == "Player"){
– meat5000