Error CS1519

I wrote the game and came across this error:

Assets/Scripts/MenuManager.cs(10,12): error CS1519: Unexpected symbol `void’ in class, struct, or interface member declaration

Here is the code of this file:

using UnityEngine;
using System.Collections;

public class MenuManager : MonoBehaviour 
{
	public string CurrentMenu;
	
	public string MatchName
	
	void Start()
	{
		CurrentMenu = "Main";	
	}
	
	void OnGUI()
	{
		if(CurrentMenu == "Main")
			Menu_Main();
		if(CurrentMenu == "Lobby")
			Menu_Lobby();
		if(CurrentMenu == "Host")
			Menu_HostGame();
	}
	
	public void NavigateTo(string nextmenu)
	{
		CurrentMenu = nextmenu;
	}
	
	private void Menu_Main()
	{
		if(GUI.Button(new Rect(10,10,200,50), "HostGame"))
		{
			NavigateTo("host");
		}
	}
	
	private void Menu_HostGame()
	{
		//Buttons Host Game
		if(GUI.Button(new Rect(10,10,200,50), "Back"))
		{
			NavigateTo("Main");
		}
		
		if(GUI.Button(new Rect(10,60,200,50), "Start Server"))
		{
			
		}
		
		GUI.Label(new Rect(220,10,130,30), "Match Name");
		MatchName = GUI.TextField(new Rect(400,10,200,30), MatchName);
	}
	
	private void Menu_Lobby()
	{
	
	}
}

Line 8 : public string MatchName, needs an ;