Error CS1525: Unexpected Symbol 'a',Unexpected symbol 'a'

I created a character controller script for 2D following a video tutorial. Here is the script:
using System.Collections;

using System.Collections.Generic;

using UnityEngine;

public class Player1Control : MonoBehaviour {

public float maxSpeed = 11f;
bool right = true;
Animator a;

void Start () 
{
	a = GetComponent<Animator> ();
}

void FixedUpdate () 
{
	float move = Input.GetAxis("Horizontal")
	a.SetFloat("Speed", Mathf.Abs(move));
	GetComponent<Rigidbody2D>().velocity = new Vector2(move * maxSpeed, GetComponent<Rigidbody2D>().velocity.y);

	if(move > 0 && !right)
		Flip();
	else 
	{
		if(move < 0  && right)
			Flip();
	}
}

void Flip()
{
	right = !right;
	Vector3 scale = transform.localScale;
	scale.x *= -1;
	transform.localScale = scale
}		

}

On line 19,2 Unity says “Unexpected symbol ‘a’”. How would I fix this? The person in the video did not have this problem.

There is a semicolon missing after float move = Input.GetAxis(“Horizontal”) on line 18.

@Cherubini-Neto I added that, but it now says “error CS1002: ; expected”

You also forgot to put semicolon in this line
transform.localScale = scale