"error CS1525: Unexpected symbol `end-of-file' " I've tried everything....

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class PLayer : MonoBehaviour {

private float jumpPressure;
private float minJump;
private float maxJumpPressure;
private bool onGround;
private Rigidbody rbody;

	// Use this for initialization
	void Start () 
	{
		onGround = true;
		jumpPressure = 0f;
		minJump = 2f;
		maxJumpPressure = 10f;
	}
	
	// Update is called once per frame
	void Update () 
	{
		if(onGround)	
		{
			{ //Hold to make player jump higher//
				if(Input.GetButton("Jump"))
			{
				if(jumpPressure < maxJumpPressure)
				{
					jumpPressure += Time.deltaTime*10f;
				}
			else
			{
				jumpPressure = maxJumpPressure;
			}
			print(jumpPressure);
			}
			}
		} //Not Holding (tapping) Jump Button (Will make you jump at normal height (lower)) 
		else
		{
		
		if(jumpPressure > 0f)
		{
		jumpPressure = jumpPressure + minJump;
	}

Using Google Chrome’s “find in page” feature, I’m getting 10 left curly brackets and only 7 right curly brackets. If this is your whole class, you are obviously missing some curlies. They should always come in pairs.

Fix your intendation and make sure the class definition, all the method definitions in the class and all ifs and elses inside the methods have a pair of curly brackets that surround the code which that class/method/if/else should consist of or apply to.

Right in the beginning of Update you have a lonely left-curly for example

if(onGround)    
{
      { //Hold to make player jump higher//