using UnityEngine;
using System.Collections;
public class player_control : MonoBehaviour
{
void fixedupdate()
{
float movehorizontal = Input.GetAxis(“horizontal”);
float movevertical = Input.GetAxis(“vertical”)
Vector3 movement = new Vector3(movehorizontal, 0.0f, movevertical);
rigidbody.addforce("movement")
}
}