using UnityEngine;
using System.Collections;
public class NewBehaviourScript : MonoBehaviour {
public int maxHealth = 100;
public int curHealth = 100;
public float healthBarLength;
// Use this for initialization
void Start () {
healthBarLength = Screen.width / 2;
}
// Update is called once per frame
void Update () {
}
void OnGUI() {
GUI.Box(new Rect(10, 10, Screen.width / 2 / (maxHealth / curHealth), 20), curHealth + "/" + maxHealth);
}public void AddjustCurrentHealth(int adj) {
curHealth += adj;
if(curHealth < 0)
curHealth = 0;
if(curHealth > maxHealth)
curHealth = maxHealth;
if (maxHealth < 1)
maxHealth = 1;
healthBarLength = (Screen.width / 2) * (curHealth / (float))maxHealth;
} }