I want to do spawnvalues . I can spawn enemy ai by z, x, . I only got one error :
Here is my script :
using UnityEngine;
using System.Collections;
public class EnemiesSpawner : MonoBehaviour {
public GameObject[] enemy;
public Transform [] spawnPoints;
public float spawnTime = 5f;
public Vector3 spawnValues;
void Start () {
InvokeRepeating("Spawn", spawnTime, spawnTime); //Calls the "Spawn" function every 10 seconds.
}
void Spawn () {
int spawnPointIndex = Random.Range (0, spawnPoints.Length -1); for( int spawnCount = 2 - 1 ; spawnCount >= 0 ; --spawnCount )
Instantiate(enemy, spawnPoints[spawnPointIndex].position, spawnPoints[spawnPointIndex].rotation);
Vector3 spawnPosition = new Vector3 (Random.Range (-spawnValues.x, spawnValues.x), 1, Random.Range (-spawnValues.z, -spawnValues.z);
}
}