Error CS1955 and CS0246

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;

namespace bullet
{
    public class Bullet : MonoBehaviour
    {

        public float speed = 20f;
        public int damage = 40;
        public Rigidbody2D rb;
        public string TakeDamage;

        // Start is called before the first frame update
        void Start()
        {
            rb.velocity = transform.right * speed;
        }

        void OnTriggerEnter2D(Collider2D hitInfo)
        {
            Enemy enemy1 = hitInfo.GetComponent<enemy>();
            if (enemy1 != null)
            {
                enemy1 = TakeDamage(damage);
            }
            Destroy(gameObject);
        }

    }
}

You have definitely won the lowest posting effort of the day award.

Remember: NOBODY memorizes error codes. The error code is absolutely the least useful part of the error. It serves no purpose at all. Forget the error code. Put it out of your mind.

The important parts of an error message are:

  • the description of the error itself (google this; you are NEVER the first one!)
  • the file it occurred in (critical!)
  • the line number and character position (the two numbers in parentheses)

All of that information is in the actual error message and you must pay attention to it. Learn how to identify it instantly so you don’t have to stop your progress and fiddle around with the forum.

How to understand compiler and other errors and even fix them yourself:

https://discussions.unity.com/t/824586/8

Beyond that, how to report your problem productively in the Unity3D forums:

http://plbm.com/?p=220

Assets\Scripts\Bullet.cs(27,26): error CS1955: Non-invocable member ‘Bullet.TakeDamage’ cannot be used like a method.
Assets\Scripts\Bullet.cs(24,49): error CS0246: The type or namespace name ‘enemy’ could not be found (are you missing a using directive or an assembly reference?)

Given the above code, you might want to just start here before you waste any more of your time:

Imphenzia / imphenzia - super-basic Unity tutorial:

https://www.youtube.com/watch?v=pwZpJzpE2lQ

Brackeys super-basic Unity Tutorial series:

https://www.youtube.com/watch?v=IlKaB1etrik

Sebastian Lague Intro to Game Development with Unity and C#:

https://www.youtube.com/watch?v=_cCGBMmMOFw

How to do tutorials properly:

Tutorials are a GREAT idea. Tutorials should be used this way:

Step 1. Follow the tutorial and do every single step of the tutorial 100% precisely the way it is shown. Even the slightest deviation generally ends in disaster. That’s how software engineering works. Every single letter must be spelled, capitalized, punctuated and spaced (or not spaced) properly. Fortunately this is the easiest part to get right. Be a robot. Don’t make any mistakes. BE PERFECT IN EVERYTHING YOU DO HERE.

Step 2. Go back and work through every part of the tutorial again, and this time explain it to your doggie. See how I am doing that in my avatar picture? If you have no dog, explain it to your house plant. If you are unable to explain any part of it, STOP. DO NOT PROCEED. Now go learn how that part works. Read the documentation on the functions involved. Go back to the tutorial and try to figure out WHY they did that. This is the part that takes a LOT of time when you are new. It might take days or weeks to work through a single 5-minute tutorial. Stick with it. You will learn.

Step 2 is the part everybody seems to miss. Without Step 2 you are simply a code-typing monkey and outside of the specific tutorial you did, you will be completely lost.

Of course, all this presupposes no errors in the tutorial. For certain tutorial makers (like Unity, Brackeys, Imphenzia, Sebastian Lague) this is usually the case. For some other less-well-known content creators, this is less true. Read the comments on the video: did anyone have issues like you did? If there’s an error, you will NEVER be the first guy to find it.

Beyond that, Step 3, 4, 5 and 6 become easy because you already understand!