error CS8025: Parsing error in C# code

I’m making a script for my game in C#. Now there is an error. I’ll put my code here. I don’t know what is wrong with the code.

using UnityEngine;
using System.Collections;

public class pauseMenu : MonoBehaviour 
{
    public GUISkin myskin;

    private Rect windowRect;
    private bool paused = false , waited = true;

    private void Start()
    {
        windowRect = new Rect(Screen.width / 2 - 100, Screen.height / 2 - 100, 200, 200);
    }

    private void waiting()
    {
        waited = true;
    }

    private void Update()
    {
        if (waited)
            if (Input.GetKey(KeyCode.Escape) || Input.GetKey(KeyCode.P))
            {
                if (paused)
                    paused = false;
                else
                    paused = true;

                waited = false;
                Invoke("waiting",0.3f);
            }
    }

    private void OnGUI()
    {
        if (paused)
            windowRect = GUI.Window(0, windowRect, windowFunc, "Pause Menu");
    }

    private void windowFunc(int id)
    {
        if (GUILayout.Button("Resume"))
        {
            paused = false;
        }
        if (GUILayout.Button("Options"))
        {

        }
        if (GUILayout.Button("Quit"))
        {
           Application.Quit

Hiya. When Unity reports an error, it includes the line number and column number where the error occurred. This information is critical if you ask for help here, since when faced with the line in question it’s usually obvious what the problem is. Perhaps edit your post and add a comment that says //<----- this line, or something like that.

I already fixed it! :slight_smile:

EDIT: I have another problem! Now I modified the script again, and I get two errors! Name of the errors:

  1. Assets/Pause Menu/PauseMenu.js(29,10): BCE0005: Unknown identifier: ‘mainCamera’.

  2. Assets/Pause Menu/PauseMenu.js(38,5): BCE0005: Unknown identifier: ‘mainCamera’.

The code:

var mainMenuSceneName : String;
var pauseMenuFont : Font;
private var pauseEnabled = false;

function Start(){
pauseEnabled = false;
Time.timeScale = 1;
AudioListener.volume = 1;
Screen.showCursor = false;
}

function Update(){

//check if pause button (escape key) is pressed
if(Input.GetKeyDown("escape")){

	//check if game is already paused		
	if(pauseEnabled == true){
		//unpause the game
		pauseEnabled = false;
		Time.timeScale = 1;
		AudioListener.volume = 1;
		Screen.showCursor = false;
 mainCamera.enabled = true;	
	}
	
	//else if game isn't paused, then pause it
	else if(pauseEnabled == false){
		pauseEnabled = true;
		AudioListener.volume = 0;
		Time.timeScale = 0;
		Screen.showCursor = true;
mainCamera.enabled = false;
	}
}

}

private var showGraphicsDropDown = false;

function OnGUI(){

GUI.skin.box.font = pauseMenuFont;
GUI.skin.button.font = pauseMenuFont;

if(pauseEnabled == true){
	
	//Make a background box
	GUI.Box(Rect(Screen.width /2 - 100,Screen.height /2 - 100,250,200), "Pause Menu");
	
	//Make Main Menu button
	if(GUI.Button(Rect(Screen.width /2 - 100,Screen.height /2 - 50,250,50), "Main Menu")){
		Application.LoadLevel(mainMenuSceneName);
	}
	
	//Make Change Graphics Quality button
		if(GUI.Button(Rect(Screen.width /2 - 100,Screen.height /2 ,250,50), "Change Graphics Quality")){
		
		if(showGraphicsDropDown == false){
			showGraphicsDropDown = true;
		}
		else{
			showGraphicsDropDown = false;
		}
	}
	
	//Create the Graphics settings buttons, these won't show automatically, they will be called when
	//the user clicks on the "Change Graphics Quality" Button, and then dissapear when they click
	//on it again....
	if(showGraphicsDropDown == true){
		if(GUI.Button(Rect(Screen.width /2 + 150,Screen.height /2 ,250,50), "Fastest")){
			QualitySettings.currentLevel = QualityLevel.Fastest;
		}
		if(GUI.Button(Rect(Screen.width /2 + 150,Screen.height /2 + 50,250,50), "Fast")){
			QualitySettings.currentLevel = QualityLevel.Fast;
		}
		if(GUI.Button(Rect(Screen.width /2 + 150,Screen.height /2 + 100,250,50), "Simple")){
			QualitySettings.currentLevel = QualityLevel.Simple;
		}
		if(GUI.Button(Rect(Screen.width /2 + 150,Screen.height /2 + 150,250,50), "Good")){
			QualitySettings.currentLevel = QualityLevel.Good;
		}
		if(GUI.Button(Rect(Screen.width /2 + 150,Screen.height /2 + 200,250,50), "Beautiful")){
			QualitySettings.currentLevel = QualityLevel.Beautiful;
		}
		if(GUI.Button(Rect(Screen.width /2 + 150,Screen.height /2 + 250,250,50), "Fantastic")){
			QualitySettings.currentLevel = QualityLevel.Fantastic;
		}
		
		if(Input.GetKeyDown("escape")){
			showGraphicsDropDown = false;
		}
	}
	
	//Make quit game button
	if (GUI.Button (Rect (Screen.width /2 - 100,Screen.height /2 + 50,250,50), "Quit Game")){
		Application.Quit();
	}
}

}

i have the same error on the last line (59,9) error CS8025 and i cant find out whats wrong and btw this isnt finished but i cant test anything till its fixed.
using UnityEngine;
using System.Collections;

public class Menu3 : MonoBehaviour {
private bool isTrue =false;
public string derp = “”;
public int herp = 0;
Rect WindowRect1 = new Rect((Screen.width / 2) - 1000, 0, 2000, 1000);
Rect WindowRect2 = new Rect((Screen.width / 2) - 1000, 0, 2000, 1000);
// Use this for initialization
void Start () {

}

// Update is called once per frame
void Update () {

}

private void optionsFunc(int id){
}
void OnGUI()
{
	GUI.Box(new Rect((Screen.width / 2) - 1000, 0, 2000, 1000), "Menu");
	GUI.Button(new Rect((Screen.width / 2)- 1000,20, 667,50),"Play");{
	}
	GUI.Button(new Rect((Screen.width / 2)- 333,20, 666,50),"Options");{
	}
	GUI.Button(new Rect((Screen.width / 1)- 630,20, 660,50),"Quit");{
	}
	if (debug)
		
	{   
		
		
		
		if (errorWindowValue == false)
			
		{
			
			windowRect1 = GUI.Window (0, windowRect1, doMyWindow, "Sun Positioner Settings"); 
			
			GUI.FocusWindow (0);
			
		}
		
		
		
		else
			
		{
			
			windowRect1 = GUI.Window (0, windowRect1, doMyWindow, "Sun Positioner Settings"); 
			
			windowRect2 = GUI.Window (1, windowRect2, errorWindow, "Incorrect Format Entered");
			
		}
}

}