this is my code… can somebody tell me what’s wrong?
using UnityEngine;
using System.Collections;
public class Parallaxing : MonoBehaviour {
public Transform[] backgrounds; //Array (list) of all the back- and foregrounds to be parallaxed
private float[] parallaxScales; //The proportion of the camera's movement to move the backgrounds by
public float smoothing = 1f; // How smooth the parallax is going to be. Make sure to set this above 0.
private Transform cam; //reference to the main cameras transform
private Vector3 previousCamPos; //The position of the camera in the previous frame
//Is called before Start(). Great for references.
void Awake () {
//set up camera reference
cam = Camera.main.transform;}
// Use this for initialization
void Start () {
// The previous frame had the current frame's camera position
previousCamPos = cam.position;
//assigning coresponding parallaxScales
parallaxScales = new float[backgrounds.Length];
for (int i = 0; i < backgrounds.Length; i++) {
parallaxScales <em>= backgrounds_.position.z*-1;_</em>
* }*
* }*
* // Update is called once per frame*
* void Update () {*
* //for each background*
* for (int i = 0; i < backgrounds.Length; i++) {*
* //the parallax is the opposite of the camera movement because the previous frame multiplied by the scale*
_ float parallax = (previousCamPos.x - cam.position.x) * parallaxScales*;
// set a target x position which is the current position plus the parallax*
float backgroundTargetPosX = backgrounds*.position.x + parallax;
//create a target position which is the background’s current position with it’s target x position/
Vector3 backgroundTargetPos = new Vector3 (backgroundTargetPosX, backgrounds.position.y, backgrounds.position.z);
//fade between current position and the target position using lerp*
backgrounds.position = Vector3.Lerp (backgrounds.position, backgroundTargetPos, smoothing * Time.deltaTime);
* //set the previousCamPos to the camera’s position at the end of the frame*
* previousCamPos = cam.position;
}*_