Previously, I encountered Gradle errors and couldn’t find a better solution than completely reinstalling Unity Hub, the Unity Engine, and the Android SDK. After downloading and setting up the latest versions, most issues were resolved, but a specific error still persists:
Error during XML parse:
0x00007ff7aabef48d (Unity) StackWalker::GetCurrentCallstack
0x00007ff7aabf4569 (Unity) StackWalker::ShowCallstack
Additionally, the fallback loader failed to parse the XML.
0x00007ff7aabef48d (Unity) StackWalker::GetCurrentCallstack
0x00007ff7aabf4569 (Unity) StackWalker::ShowCallstack
I haven’t been able to find a solution for this warning yet.
Hey Senatin,
We just discussed this within the build team and didn’t have a clear idea - we aren’t familiar with the Android SDK.
You might be better asking in:
https://discussions.unity.com/lists/target-platforms
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I’m seeing the same two warnings:
Error during XML Parse: UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions)
Additionally, the fallback loader failed to parse the XML.
The build otherwise succeeds.
This is building to Quest2, U2022.3.40f1
Is the XML available to inspect anywhere?
There is an error with Android SDK’s sdkmanager, it seems it’s having difficulties parsing XML contents coming from Google’s server. For now ignore it, it should go away, once Unity updates to newer SDK platform tools.
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