Error From Network.AllocateViewID()

Hello,

I’ve made a simple script that allows control over a cube. When a button is pressed, the cube’s ownership switches to the button presser, giving them control over the object. However, as the ownership switches, I get the error

“View ID SceneID: 1 Level Prefix: 0 not found during lookup. Strange behaviour may occur”

Followed by

“Received state update for view id’ SceneID: 1 Level Prefix: 0’ but the NetworkView doesn’t exist”

While the functionality seems to be unimpaired, I would like to know why Unity is giving this error.

Thanks in advance!

Error:

1476358--81459--$Screen Shot 2014-01-07 at 4.53.17 PM.png

Code:

using UnityEngine;
using System.Collections;

public class Player : MonoBehaviour {

	public float speed = 10f;

	void Start ()
	{
	
	}
	
	void Update ()
	{
		if(Input.GetKeyDown(KeyCode.I))
		{
			networkView.RPC("UpdateID", RPCMode.AllBuffered, Network.AllocateViewID());
		}
		if(networkView.isMine)
		{
			InputMovement();
		}
	}

	void InputMovement ()
	{
		if (Input.GetKey(KeyCode.W))
			rigidbody.MovePosition(rigidbody.position + Vector3.forward * speed * Time.deltaTime);
		
		if (Input.GetKey(KeyCode.S))
			rigidbody.MovePosition(rigidbody.position - Vector3.forward * speed * Time.deltaTime);
		
		if (Input.GetKey(KeyCode.D))
			rigidbody.MovePosition(rigidbody.position + Vector3.right * speed * Time.deltaTime);
		
		if (Input.GetKey(KeyCode.A))
			rigidbody.MovePosition(rigidbody.position - Vector3.right * speed * Time.deltaTime);
	}
	
	[RPC] public void UpdateID (NetworkViewID inputViewID)
	{
		networkView.viewID = inputViewID;
	}
}

I’m guessing that during the change, a network packet was sent and didn’t find the receiver.

I think you’re right. The error only pops up when the cube’s network view is set to “unreliable”. Does this mean that I must use “reliable data compressed”? Or is it safe just to ignore the error?

Thanks,

Eric