Error !GetIsActive() - build crashes maybe because of that

Hi everyone,
from the first day I downloaded Unity 5.4.0b24 and 5.4.0f2 I get this error in the Editor:

!GetIsActive()

And that is it, nothing else.

And it seems this is causing my build to crash from time to time. When I open my crash log it says nothinh except

Acces Violation, and that is it.

Can you help me and tell me what is going on?

Regards

1 Like

I too get the !GetIsActive() error message ever since, probably even an earlier beta than 24. If anything it’s quite frequent and is happening for everyone in our team. However we do not experience any crashes like you describe (other than using HTTPS URLs with UnityWebRequest that the QA team refuses to reply to me about :rage:.)

Could we get a bug report regarding the !GetIsActive() and post the # here?

#817637

Ok, searching the code, it’s somehow Profiler related. Perhaps not the crash source, so getting a bug when the crash occurs might be good. Will pass along at least the error message regarding !GetIsActive to the right team.

Ok, i will send the crash log soon.

Checked with team on profiler. That error should go away during a patch release.

Hi, thank you for that info.
I uploaded a crash file, can you please help me resolve what is causing the issue.

2724406–193528–2016-07-26_123906.zip (28.1 KB)

Thanks! We’ve reproduced the issue and have forwarded it to the devs. You should’ve received an email by now :slight_smile:

Thank you very much. I hope you will be able to fix it, now I have to find some solution :slight_smile: