Error group < 0x7fff

Hi,

I am receiving multiple errors stating group < 0x7fff in (Filename: C:\buildslave\unity\build\Runtime/Camera/UnityScene.h Line: 56).

What can be the cause of this?

It’s related to LOD stuff. Check your LODGroup components and make sure they all look sane.

I hit that error today, too. Apparently its not the state of any LODGroup but the sheer amount of LODGroup components in the scene. I guess unity has a internal limit of 32k LODGroups, which is rather disappointing especially as we’re using SpeedTree vegetation in a large scale and apparently we cannot cramp more than 32k of them into a single scene. Building an open-world game, this makes Speedtree a lot less usable.

I just submitted a bug on B21 with a repro case which is just a scene with more than 40k LODGroups in there.