When I apply the GenerateAuthoringComponent attribute to an IBufferElementData with a single field, it shows up in the Inspector as a Component with an array of single “Element” values:
[GenerateAuthoringComponent]
public struct FooBufferElementData : IBufferElementData
{
public float bar;
}
I’m not sure what’s going on here. What do the “Element” items represent here?
If I add a second field to the IBufferElementData struct…
[GenerateAuthoringComponent]
public struct FooBufferElementData : IBufferElementData
{
public float bar;
public int baz;
}
…I get this console error:
There’s clearly an intention behind the design here, but it’s unintuitive atm. It feels like maybe Unity added auto-gen support for IBufferElementDatas recently, but only for a very specific use case, which may not be documented yet. Or, I missed the documentation/release notes.
Can anyone explain what’s happening? Thank you for any help.