hello guys, i am trying to build a uwp game but i am getting this error
C:\Program Files\Unity\Hub\Editor\2023.2.13f1\Editor\Data\il2cpp\build\deploy\il2cpp.exe @Library\Bee\artifacts\rsp\13551906862420300046.rsp
Error: IL2CPP error (no further information about what managed code was being converted is available)
System.AggregateException: One or more errors occurred. (Value cannot be null. (Parameter 'document'))
---> System.ArgumentNullException: Value cannot be null. (Parameter 'document')
at Mono.Cecil.Cil.SequencePoint..ctor(Int32, Document) + 0x7e
at Mono.Cecil.SignatureReader.ReadSequencePoints(Document) + 0x1b4
at Mono.Cecil.MetadataReader.ReadSequencePoints(MethodDefinition) + 0x1b8
at Mono.Cecil.Cil.PortablePdbReader.Read(MethodDefinition) + 0x3d
at Mono.Cecil.Cil.CodeReader.ReadMethodBody() + 0xa7
at Mono.Cecil.Cil.CodeReader.ReadMethodBody(MethodDefinition) + 0x4a
at Mono.Cecil.ModuleDefinition.Read[TItem, TRet](TRet&, TItem, Func`3) + 0x5d
at Mono.Cecil.MethodDefinition.get_Body() + 0xe4
at Unity.IL2CPP.DataModel.BuildLogic.CecilLoading.CecilAssemblyLoader.ImmediateRead(UnderConstruction`2) + 0x129
at Unity.IL2CPP.DataModel.BuildLogic.DataModelBuilder.<>c__DisplayClass18_0.<BuildCecilSourcedData>b__0(UnderConstruction`2 asm) + 0x2ed
at Unity.IL2CPP.DataModel.BuildLogic.Utils.ParallelHelpers.<>c__DisplayClass6_0`2.<MapParallel>b__0(ValueTuple`2 item) + 0x25
at System.Threading.Tasks.Parallel.<>c__DisplayClass44_0`2.<PartitionerForEachWorker>b__1(IEnumerator& partitionState, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion) + 0x279
--- End of stack trace from previous location ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() + 0x20
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw(Exception) + 0x13
at System.Threading.Tasks.Parallel.<>c__DisplayClass44_0`2.<PartitionerForEachWorker>b__1(IEnumerator& partitionState, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion) + 0x630
at System.Threading.Tasks.TaskReplicator.Replica.Execute() + 0x3a
--- End of inner exception stack trace ---
at System.Threading.Tasks.TaskReplicator.Run[TState](TaskReplicator.ReplicatableUserAction`1, ParallelOptions, Boolean) + 0x15d
at System.Threading.Tasks.Parallel.PartitionerForEachWorker[TSource, TLocal](Partitioner`1, ParallelOptions, Action`1, Action`2, Action`3, Func`4, Func`5, Func`1, Action`1) + 0x23f
--- End of stack trace from previous location ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() + 0x20
at System.Threading.Tasks.Parallel.ThrowSingleCancellationExceptionOrOtherException(ICollection, CancellationToken, Exception) + 0x31
at System.Threading.Tasks.Parallel.PartitionerForEachWorker[TSource, TLocal](Partitioner`1, ParallelOptions, Action`1, Action`2, Action`3, Func`4, Func`5, Func`1, Action`1) + 0x3e0
at Unity.IL2CPP.DataModel.BuildLogic.DataModelBuilder.BuildCecilSourcedData(ReadOnlyCollection`1, ReadOnlyCollection`1&) + 0x2c3
at Unity.IL2CPP.DataModel.BuildLogic.DataModelBuilder.Build() + 0x62
at Unity.IL2CPP.AssemblyConversion.Phases.InitializePhase.Run(AssemblyConversionContext) + 0x319
at Unity.IL2CPP.AssemblyConversion.Classic.ClassicConverter.Run(AssemblyConversionContext) + 0x11
at Unity.IL2CPP.AssemblyConversion.AssemblyConverter.ConvertAssemblies(AssemblyConversionContext, ConversionMode) + 0x24
at Unity.IL2CPP.AssemblyConversion.AssemblyConverter.ConvertAssemblies(TinyProfiler2, AssemblyConversionInputData, AssemblyConversionParameters, AssemblyConversionInputDataForTopLevelAccess) + 0x17f
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
normally i build on android then switch to uwp and build and no errors occur, but now i am getting this error, anyone knows how to fix it ?