Hey there folks, i tried to make a C# script into a javascript, just to have all my scripts in the same language. but something went wrong. I’ve been starring at this code for a really long time now and can’t find the error.
I really need your skills now Unity community, thanks!
#pragma strict
var speed : float;
var position : Vector3;
var controller : CharacterController;
function Start ()
{
position = transform.position;
}
function Update ()
{
if (Input.GetMouseButton (1))
{
locatePosition ();
}
moveToPosition ();
}
function locatePosition ()
{
RaycastHit hit;
Ray ray = Camera.main.ScreenPointToRay (Input.mousePosition);
if (Physics.Raycast (ray, out hit, 1000))
{
position = new Vector3(hit.point.x, hit.point.y, hit.point.z);
}
}
function moveToPosition ()
{
if(Vector3.Distance (transform.position, position) > 1)
{
Quaternion newRotation = Quaternion.LookRotation(position-transform.position, Vector3.forward);
newRotation.x = 0f;
newRotation.z = 0f;
transform.rotation = Quaternion.Slerp(transform.rotation, newRotation, Time.deltaTime * 10);
controller.SimpleMove(transform.forward * speed);
}
}