In Editor I have errors if set ShapeType to Mesh or ConvexHull in PhysicsShapeAuthoring
Version Phycis 1.0.16 Entities 1.0.16 Editor 2023.2.0b17
Error Stacktrace
InvalidOperationException: The Unity.Collections.NativeList1[Unity.Mathematics.float3] GetAabbJob.Points can no longer be accessed, since its owner has been invalidated. You can simply Dispose() the container and create a new one. Unity.Jobs.LowLevel.Unsafe.JobsUtility.Schedule (Unity.Jobs.LowLevel.Unsafe.JobsUtility+JobScheduleParameters& parameters) (at <9ed359828c3647ccacf057308e97ae3e>:0) Unity.Jobs.IJobExtensions.Run[T] (T jobData) (at <9ed359828c3647ccacf057308e97ae3e>:0) Unity.Physics.Authoring.PhysicsShapeAuthoring.BakePoints (Unity.Collections.NativeArray
1[T] points) (at Assets/Samples/Unity Physics/1.0.16/Custom Physics Authoring/Unity.Physics.Custom/Bodies/PhysicsShapeAuthoring.cs:807)
Unity.Physics.Authoring.PhysicsShapeExtensions.GetBakedConvexProperties (Unity.Physics.Authoring.PhysicsShapeAuthoring shape, Unity.Collections.NativeList1[T] pointCloud) (at Assets/Samples/Unity Physics/1.0.16/Custom Physics Authoring/Unity.Physics.Custom/Utilities/PhysicsShapeExtensions.cs:294) Unity.Physics.Editor.PhysicsShapeAuthoringEditor+PreviewMeshData.GetInputHash (Unity.Physics.Authoring.PhysicsShapeAuthoring shape, Unity.Collections.NativeList
1[T] currentPoints, Unity.Collections.NativeArray`1[T] hashedPoints, Unity.Physics.ConvexHullGenerationParameters hashedConvexParameters, Unity.Physics.ConvexHullGenerationParameters& currentConvexProperties) (at Assets/Samples/Unity Physics/1.0.16/Custom Physics Authoring/Unity.Physics.Custom.Editor/Editors/PhysicsShapeAuthoringEditor.cs:241)
Unity.Physics.Editor.PhysicsShapeAuthoringEditor+PreviewMeshData.SchedulePreviewIfChanged (Unity.Physics.Authoring.PhysicsShapeAuthoring shape) (at Assets/Samples/Unity Physics/1.0.16/Custom Physics Authoring/Unity.Physics.Custom.Editor/Editors/PhysicsShapeAuthoringEditor.cs:273)
Unity.Physics.Editor.PhysicsShapeAuthoringEditor.GetPreviewData (Unity.Physics.Authoring.PhysicsShapeAuthoring shape) (at Assets/Samples/Unity Physics/1.0.16/Custom Physics Authoring/Unity.Physics.Custom.Editor/Editors/PhysicsShapeAuthoringEditor.cs:450)
Unity.Physics.Editor.PhysicsShapeAuthoringEditor.OnSceneGUI () (at Assets/Samples/Unity Physics/1.0.16/Custom Physics Authoring/Unity.Physics.Custom.Editor/Editors/PhysicsShapeAuthoringEditor.cs:1098)
(wrapper dynamic-method) System.Object.lambda_method(System.Runtime.CompilerServices.Closure,UnityEditor.Editor)
UnityEditor.SceneView.CallOnSceneGUI () (at <27b422c9c8244ee7a30bfe3fd5fcfe7e>:0)
UnityEditor.SceneView.HandleSelectionAndOnSceneGUI () (at <27b422c9c8244ee7a30bfe3fd5fcfe7e>:0)
UnityEditor.SceneView.DoOnGUI () (at <27b422c9c8244ee7a30bfe3fd5fcfe7e>:0)
UnityEditor.SceneView.OnSceneGUI () (at <27b422c9c8244ee7a30bfe3fd5fcfe7e>:0)
UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at :0)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect, System.Action onGUIHandler, System.Boolean canAffectFocus) (at :0)
UnityEngine.UIElements.IMGUIContainer.DoIMGUIRepaint () (at :0)
UnityEngine.UIElements.UIR.RenderChainCommand.ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams drawParams, System.Single pixelsPerPoint, System.Exception& immediateException) (at :0)
Rethrow as ImmediateModeException
UnityEngine.UIElements.UIR.RenderChain.Render () (at :0)
UnityEngine.UIElements.UIRRepaintUpdater.Update () (at :0)
UnityEngine.UIElements.VisualTreeUpdater.UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase phase) (at :0)
UnityEngine.UIElements.Panel.UpdateForRepaint () (at :0)
UnityEngine.UIElements.Panel.Repaint (UnityEngine.Event e) (at :0)
UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at :0)
UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& eventHandled) (at :0)
UnityEngine.UIElements.UIEventRegistration.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at :0)
UnityEngine.UIElements.UIEventRegistration+<>c.<.cctor>b__1_2 (System.Int32 i, System.IntPtr ptr) (at :0)
UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& result) (at <4265ac2a042d44598570f09383687883>:0)