Error in Mac build: Desired shader compiler platform 15 is not available in shader blob

Can anyone explain what this error is?
‘Desired shader compiler platform 15 is not available in shader blob’

Hello!
I had same problem, but with plataform 4.
The problem was that the assetbundle project and build game project, was with different Graphics API.
I resolved changing the Graphics API in Edit - Project Setting - Player, to same API in project build game.

Sorry for my bad english. :slight_smile:

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This can also happen when “Scripts Only Build” is ticked, under Build Settings.

thank you LeoAlves you saved my time

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Thank you Leo, for me it was from addressable build.
It needed to clean addressable build and then rebuild it.

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