zeuo
1
im trying to save the player prefab but im getting an error The best overload for the method ‘UnityEngine.PlayerPrefs.Save()’ is not compatible with the argument list ‘(String,
int)’.
i have playerperfab.getint and i have the playerprefab.setint and the var score :int
rutter
2
Somewhere you are calling PlayerPrefs.Save() and passing it arguments. It doesn’t want those arguments.
Your save call should look exactly like this:
PlayerPrefs.Save();
Maybe you’re mixing that up with your SetInt() call, which does take arguments.
See also: Unity script reference for PlayerPrefs.
zeuo
3
never mind im going to use xml instead