Hi,
I’m working on an XPA game and I’m trying to get the game to work with the Xbox Live SDK on Windows. I had it working on 5.3.4 and I’ve recently upgraded to 5.5.2f1 and built the game anew. I’m getting a weird error in the SerializationWeaver:
ystem.Exception: Exception while processing Microsoft.Xbox.Services.XboxLiveContext Microsoft.Xbox.Services.XboxLiveContext SaveSystem::context, error Version not supported: 255.255.255.255
2> at Unity.Serialization.Weaver.MethodEmitterBase.WillUnitySerialize(FieldDefinition fieldDefinition)
2> at Unity.Serialization.Weaver.SerializeMethodEmitterBase.ShouldProcess(FieldDefinition fieldDefinition)
2> at System.Linq.Enumerable.<>c__DisplayClass6_0`1.<CombinePredicates>b__0(TSource x)
2> at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
2> at Unity.Serialization.Weaver.MethodEmitterBase.EmitMethodBody()
2> at Unity.Serialization.Weaver.MethodEmitterBase.CreateMethodDef(String methodName)
2> at Unity.Serialization.Weaver.SerializeMethodEmitter.SerializeMethodDefinitionFor(TypeDefinition typeDef, SerializationBridgeProvider serializationBridgeProvider)
2> at Unity.Serialization.Weaver.SerializationWeaver.AddSerializeMethod()
2> at Unity.Serialization.Weaver.SerializationWeaver.Weave()
2> at usw.Weaver.WeaveAssembly(String assemblyPath, AssemblyDefinition unityEngineAssemblyDefinition, ReaderParameters readerParameters)
2> at usw.Weaver.Weave()
2> at usw.Program.RunProgram(ConversionOptions options)
2> at usw.Program.Main(String[] args)
2>D:\Unity\bin\Metro\Tachyon.NET\GeneratedProjects\UWP\Assembly-CSharp\Assembly-CSharp.csproj(179,5): error MSB3073: The command ""D:\Unity\bin\Metro\Tachyon.NET\Unity\Tools\SerializationWeaver\SerializationWeaver.exe" "D:\Unity\bin\Metro\Tachyon.NET\GeneratedProjects\UWP\Assembly-CSharp\bin\x64\Debug\Unprocessed\Assembly-CSharp.dll" -pdb -verbose -unity-engine="D:\Unity\bin\Metro\Tachyon.NET\Tachyon Project\Unprocessed\UnityEngine.dll" -unity-networking="D:\Unity\bin\Metro\Tachyon.NET\Tachyon Project\Unprocessed\UnityEngine.Networking.dll" -additionalAssemblyPath="D:\Unity\bin\Metro\Tachyon.NET\GeneratedProjects\UWP\Assembly-CSharp-firstpass\bin\x64\Debug" "D:\Unity\bin\Metro\Tachyon.NET\GeneratedProjects\UWP\Assembly-CSharp\obj\x64\Debug\x64\Debug"" exited with code 1.
I’d very much appreciate it if you could point me to what may be the problem and how to fix it.
Thanks!
Eduardo