Error in Standard Assets

Hi.

Just started a new project, downloaded an imported the Standard Assets from the asset store.

So, unity version: 2019.3.7f1 Personal
Standard Assets version: 1.1.5 released March 5, 2018

And I get the error message:

Assets\Standard Assets\Utility\SimpleActivatorMenu.cs(11,16): error CS0619: ‘GUIText’ is obsolete: ‘GUIText has been removed. Use UI.Text instead.’

Double clicking the error message brings me to this chunk of code:

using System;
using UnityEngine;

#pragma warning disable 618
namespace UnityStandardAssets.Utility
{
    public class SimpleActivatorMenu : MonoBehaviour
    {
        // An incredibly simple menu which, when given references
        // to gameobjects in the scene
        public GUIText camSwitchButton;
        public GameObject[] objects;


        private int m_CurrentActiveObject;


        private void OnEnable()
        {
            // active object starts from first in array
            m_CurrentActiveObject = 0;
            camSwitchButton.text = objects[m_CurrentActiveObject].name;
        }


        public void NextCamera()
        {
            int nextactiveobject = m_CurrentActiveObject + 1 >= objects.Length ? 0 : m_CurrentActiveObject + 1;

            for (int i = 0; i < objects.Length; i++)
            {
                objects*.SetActive(i == nextactiveobject);*

}

m_CurrentActiveObject = nextactiveobject;
camSwitchButton.text = objects[m_CurrentActiveObject].name;
}
}
}
How do I fix this so I can actually start placing and programming assets for my game?
Or, do I need to abandon the Standard Assets entirely as being useless?

Olá faça isso

using System;
using UnityEngine;
using UnityEngine.UI;

#pragma warning disable 618
namespace UnityStandardAssets.Utility
{
public class SimpleActivatorMenu : MonoBehaviour
{
// An incredibly simple menu which, when given references
// to gameobjects in the scene
public Text camSwitchButton;
public GameObject objects;