Hi,
When building through XCode, my game starts, the menus show up, but when it switches to the game scene, it throws this error :
validateFunctionArguments:3727: failed assertion `Vertex Function(xlatMtlMain): argument unity_ParticleInstanceData[0] from buffer(2) with offset(0) and length(20) has space for 20 bytes, but argument has a length(56).'
I tried removing all shaders from my project to see if one of the custom shaders was causing this, but that didn’t solve it.
I tried using both Unity2019LTS and Unity2020LTS.
Any ideas? Any workarounds? This is urgent, so any help would be appreciated.