Error instantiating a compute shader .compute file at runtime?

Hi,
to finish with my compute shader in Unity in a personal project i am pursuing, i would like to ask if it is possible to “instantiate” a compute shader dynamically at runtime.
I have tried many different variations setting up the different paths.
Loading them with:

Resources.Load("Path To Compute Shader");

Plus, calling GameObject.Instantiate().

I have had no chance to load it dynamically, to the point where i am seriously considering that it has to be a bug in Unity.

Can someone shed a light over this?