When trying to upload to the App Store (iOS) I get this error. Search around with little results, do you know what this is about? Should I remove the CFBundleExecutable from the plist or is that needed for UnityAds?
Unity 4.6.8p2
Xcode 7.0
When trying to upload to the App Store (iOS) I get this error. Search around with little results, do you know what this is about? Should I remove the CFBundleExecutable from the plist or is that needed for UnityAds?
Unity 4.6.8p2
Xcode 7.0
This CFBundleExecutable key has been in Unity Ads forever, so apparently Apple decided to enforce validation of this recently. We have fixed this in latest version on asset store, so please download this and try again.
Thanks,
Rasmus
Thank you for the quick response! Iâve downloaded the latest and now everything went through without a hitch.
I am also having this issue with the new Unity Ads, Xcode 7 and Unity 5.2.1.
Even before getting the upload error Xcode throws this warning:
warning: skipping file â/Users/Nickmad/Desktop/how_test_ios9_10/UnityAds/UnityAds.bundleâ (unexpected file type âwrapper.plug-inâ in Frameworks & Libraries build phase)
Does anybody know how to fix this or if a fix is coming???
Hi,
Iâm having the same issue but Iâm using Fyberâs mediation adapter for UnityAds, is there a new version of that available. Or alternatively is there a quick fix I can just do in Xcode so I can submit?
Cheers
In your project assets, search for UnityAds.Framework â UnityAds.bundle â info.plist
Remove the CFBundleExecutable Entry.
If you have Unity 5.2 installed. The UnityAds.Framework is in the Unity installation folder.
You can also find the UnityAds.Framework in the Frameworks folder of your XCode project.
Iâm getting this error too - even though Iâve recently submitted builds of this project. I guess itâs something that Apple have changed?
Unfortunately my info.plist file in UnityAds.Framework â UnityAds.bundle doesnât actually contain a CFBundleExecutable key when opened in XCode, so I have no idea what itâs complaining about or how to work around this issue!
You can edit the plist file in a text editor
Further to my last post; there was a âBundleExecutableâ entry which, when deleted, made my project work.
Where did you find the âBundleExecutableâ entry as I am having the same issue with Unity Ads and there isnât a âCFBundleExecutableâ to delete. All I see is a âCFBundleSupportedPlatformsâ. I am using Unity 5.2.1f1 and Xcode 7.0.1
I believe this issue has been fixed in 5.2.1f1, so you shouldnât need to change anything. Are you still having problems.
I am also experiencing this issue, with 5.2.1f1. It happens after archiving the build, and trying to submit to app store
I have the same issue
Upgrade to Unity 5.2.2, upgrade Xcode to latest version and it will work. No other changes will be needed.
Iâm getting this error in Unity 5.5 and Xcode 8.0.
So I just have to remove the key + the line below it, or is there another solution?