Hello,
When launching a project from Unity Hub, after having selected the Unity version, Unity displays the following error :
I have checked and the file does exist, so no idea why Unity Hub says it does not.
Hello,
When launching a project from Unity Hub, after having selected the Unity version, Unity displays the following error :
I have checked and the file does exist, so no idea why Unity Hub says it does not.
Hi there,
Sorry for the inconvenience. It looks like a bug to me.
Would you please send me your log files through a direct message, and I can take a look into it.
Logs are here: ~/Library/Application support/UnityHub/logs
I also have two questions:
/Volumes/Stockage
an external drive? Does the current user have access to read it?Best,
Afshin
Hello,
In the Finder the volume is named “Stockage” but when I selected the “Application” folder inside it from the folder location filed from Unity Hub settings it is name “Stockage 1”. Despite that, the error message is is about “Stockage”.
I sent you the log by dm.
Thanks
Having the same issue on an internal SSD drive (C:\ 2x512GB SSD drives in RAID)
Unity 2018.1.6f1 Win10 64 Pro
We are currently fixing an issue where there is a whitespace in the custom installation path (on mac). Assuming this issue is related to the fact that there is a whitespace is “Stockage 1”, it should be fixed in the next release.
Ok, I’ll give it a try as soon as the new release will be available !
Hi, sorry to up an old thread but I’m having this same issue. Hub version 1.6.0 trying to open a 5.6.1f1 project.
Hi there,
Would you please report a bug. That way we can take a closer look into the logs and figure out the issue
Hi, sorry for the delay!
If I report a bug using the unity editor bug reporter itself it will include the log of the unity hub?
Sorry to double post.
So, I was able to fix this by simply moving the unity editor folder (the unity editor that was not launching, which was in its own program files folder) inside the Unity/Hub/Editor folder. The version I was trying to launch was not installed using the hub, btw. Now it’s working fine.
Hi ! Yes the Hub bug reporter includes automatically its logs.
My unity.exe was working as admin and this was causing the problem so I unchecked that admin permission and it opened.
hello everyone, can help with the problem- error launching the editor license is invalid
help me please
@krokosobak , Hi !
Check in the license management tab of the hub if you have an active license. Try returning it and activating it again, if the issue persists, please report a bug through the hub bug reporter.
PUDE RESOLVERLO CHICOS! mi pc tiene windows 7 y me faltaban estos archivos: vcruntime140.dll,kb 2533623 y KB2999226. Entonces los descargue y los instale en mi pc y por fin pudo abrir el projecto!! tengo unity hub 2.0. espero que les funcione