Please Help - I have a project that runs fine in the editor. When I build and run, I get an error right way - before the resolution selection starting window.
The really strange part is that it only happens in this project. Other projects work fine. Also - the executable runs fine on other machines. Only this machine does it crash. I
I have restarted unity, restarted the computer, reimported the assets.
It’s like this particular project is broken - and only on this machine…
Posting in case anyone else experiences same issue.
After realizing builds of the project built on other machines still don’t work on this machine, I figured it had to be something to do with the name - as crazy as that sounds.
I renamed the executable inside the app ( located in APPNAME/app/Contents/MacOS/APPEXECUTABLE ). I also updated the plist to reflect the new name.