error loading sprite from spriteatlas using 1.8.3

test on Addressables 1.8.3
loading sprite from spriteatlas. using AssetReferenceAtlasedSprite → LoadAssetAsync or “[ ]” fails

using Addressables.InitializeAsync().Completed += (a) => {
Addressables.ResourceManager.ResourceProviders.Add(new AtlasSpriteProvider());
go farther but fails to

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Hey @violet7 I actually just fixed a bug that sounds very related to your issue. It won’t be in our next release (that should be out in a day or two) but in the release right after that (in about a week). Once that comes out please try updating and see if that fixes your issues. If you’d like to go ahead and file a bug report just in case.

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